Roadmap for 1.x

Features with a good chance to be added in the 1.x development cycle

  • roads of different widths: highways down to 1 or 2 lane roads
  • much larger but simpler cities
  • city growth simulation from simple inputs
  • townsfolks and cars
  • different zones: industrial, commercial, residential
  • better support for night scenes
  • easy export for Unity
  • more natural land-water limits
  • more included trees
  • use of Blender's microdisplacement
  • better-looking ground texturing
  • more natural mountain shapes, with hydraulic erosion
  • easy export to Unity
  • more populations layers options

Long term goals

Features I'm thinking about, but which may or may not be included

  • free version for SceneCity and SceneTerrain
  • OSM support
  • curved roads
  • non-destructive and visual generation
  • spatial control of any generation parameter
  • node-based generation
  • railways

SceneSkies 0.9 (May 11, 2016)

Added 4 new skies, including 1 free. These 4 are aerial shots, with the camera high above the ground, and surrounding mountains in the distance. Weather conditions are clear and hazy, both at noon and dusk. Free sky is clear noon.

Updated for Blender 2.77

SceneCity 1.0 (April 15, 2016)

v0.9 (November 19, 2015)

v0.8 (July 24, 2015)

v0.7 (December 10, 2014)


Canceled due to a very bad design direction.

v0.5 (October 31, 2011)

v0.4 (2009)

Added terrains, and very simple round streets.

v0.3 (2009)

Added high poly buildings.

v0.2 (2009)

I was looking for feedback, so that was the first public release.

v0.1 (2009)

Started as a personal project both for study and generating large cities for a short movie. Never published.